Friday, July 12, 2013

Symphony W35 Root Android





Android ROOT Symphony W35Help Desk
How to Root symphony W35
 রুট করার সুবিধা অসুবিধা জানার জন্য http://www.androidkothon.com/post-id/493 * রুট করুন সম্পূর্ণ নিজস্ব ঝুকিতে। আমি যেভাবে রুট করেছি তা আপনাদের সামনে তুলে ধরছি, আশা করি আপনারাও সফল ভাবে রুট করতে পারবেন। * প্রতিটি লাইন দেখে দেখে কাজ করবেন। নয়তো বিপদ এর সম্ভাবনা আছে। **নিচের সফটওয়্যারগুলো প্রয়োজন হবে**
১. মোবোরোবো (Moborobo) – http://www.moborobo.com/products/moborobo.html
2. এম টি কে ড্রয়েড টুল (MTK DroidTool) – http://www.mediafire.com/download/rlz9yzk2q02abjo/Mtk+Droid+Tools_v2.4.6.exe
৩. এস পি ফ্ল্যাশ টুল (SP Flash Tool) - http:// http://www.mediafire.com/download/ wd8au297r6w9qzd/ SP_Flash_Tool_v3.1304.0.119.rar
**এখন দেখুন কিভাবে ডিভাইস টি রুট করবেনঃ
১. মোবাইল এর ইউএসবি ডিবাগিং অপশন এনাবল করুন ( সেটিংস -> ডেভেলপার অপশনস -> ইউএসবি ডিবাগিং)
২. মোবোরোবো চালিয়ে পিসির সাথে মোবাইল কানেক্ট করুন। কিছুক্ষন এর মধ্যে পিসি আপনার মোবাইল এর ড্রাইভার টি ইন্সটল করবে। (এক্ষেত্রে কয়েকবার চেষ্টা করতে হতে পারে)
৩. ড্রাইভার ইন্সটল হয়ে গেলে এমটিকে ড্রয়েড টুল ওপেন করুন। কিছুক্ষন এর মধ্যে আপনার ডিভাইস এর বিভিন্ন তথ্য দেখতে পাবেন।
৪. “Phone Information” ট্যাব এর আন্ডারে “Blocks Map” এ ক্লিক করুন। “Block Info” নামে একটি নতুন উইন্ডো আসবে।
৫. “Create Scatter File” সিলেক্ট করুন। যে কোন একটি নাম সিলেক্ট করে সেভ করুন। যেখানে ইন্সটল হয়েছে তার এড্রেস টি মনে রাখুন। এমটিকে টুল ওপেন থাক।
৬. এস পি ফ্ল্যাশ টুল ওপেন করুন। “Download” ট্যাব এর আন্ডারে “Scatter Loading” সিলেক্ট করুন। (৫.) নং এ সেভ করা ফাইল টি সিলেক্ট করুন।
৭. লোড হলে “Read Back “ ট্যাব এ যান। “Add” বাটন এ ক্লিক করুন। একটি নতুন “N/A” লেখা লাইন আসবে।
৮. লাইনটিতে ডাবল ক্লিক করুন। নতুন একটি উইন্ডো আসবে। “Rom_0” লিখে “Save” বাটনটিতে ক্লিক করলে “Read Back Block Start Adress’ নামে আরেকটি উইন্ডো আসবে।
৯. এখন এস পি ফ্ল্যাশ টুল এর “Download” ট্যাব এ যান। একদম নিচে “CACHE” লেখাটির ডান থেকে “0x000….” লেখাটি কপি করে (৮.) নং এর উইন্ডো তে “Length” এর ঘরে পেস্ট করে “Ok” দিন।
১০. আপনার ফোন টি পিসি থেকে ডিসকানেক্ট করে অফ করুন। এস পি ফ্ল্যাশ টুল এ “Read Back” এ যান। “N/A” এর পাশে টিক চিহ্ন দিন।
১১. এবার “Read Back” বাটন এ ক্লিক করুন। আপনার ফোন এর ব্যাটারি খুলে লাগান। ভলিউম আপ এবং ডাউন বাটন চেপে ধরে অফ করা অবস্থায় আপনার ফোন টি সংযোগ দিন (এক্ষেত্রে কয়েকবার চেষ্টা করতে হতে পারে)।৯-১০ মিনিট সময় লাগতে পারে।
১২. কাজ শেষ হলে “Ok” লিখা একটি উইন্ডো আসবে। সেটি ক্লোজ করুন। এস পি ফ্ল্যাশ টুল খোলা থাক।
১৩. এমটিকে টুল এ যান। “Root,Backup,Recovery” ট্যাব এ যান। “To Process file ROM_Flash From Flash Tool” এ ক্লিক করুন। “MTK DroidTools” ফোল্ডারের ভিতর থেকে “Rom_0” ফাইল টি সিলেক্ট করুন। কিছুক্ষন পর একটি উইন্ডো আসবে। “Yes” বাটনে ক্লিক করুন। কাজ শেষ হলে এস পি ফ্ল্যাশ টুল এ যান।
১৪. আবার “Scatter-Loading” ক্লিক করুন। MTK DroidTools -> Backups -> Symphony- Xplorer-… ফোল্ডার টি তে যান। সেখান থেকে “MT6575_Android_Scatter_emmc.txt” ফাইল সিলেক্ট করুন।
১৫. নিচে টিক চিহ্ন দেয়া লিস্ট আসবে। সব টিক চিহ্ন উঠিয়ে দিয়ে শুধুমাত্র “Recovery” তে টিক চিহ্ন দিন(অবশ্যই)। “Recovery” তে ডাবল ক্লিক করুন। MTK DroidTools -> Backups -> Symphony-Xplorer-… আবার ফোল্ডার টি তে যান। সেখান থেকে “Symphony_..._..._recovery_...” নামের img ফরমেট এর ফাইল টি সিলেক্ট করুন।
১৬. আপনার মোবাইল টি পিসি থেকে খুলে ফেলুন। এবার উপরে “Download” বাটন এ ক্লিক করুন। মোবাইল অফ করা অবস্থায় পিসি তে লাগান। কাজ শুরু হবে। শেষ হলে “Ok” লিখা উইন্ডো আসবে। তা ক্লোজ করুন।
১৭. ফোন খুলে ফেলুন। এবার ফোন রিকভারি মোড এ চালু করুন। (পাওয়ার বাটন + ভলিউম আপ) বাটন একসাথে চেপে ধরলে রিকভারি মোড এ চালু হবে। চালু হলে আবার পিসি তে কানেক্ট করুন।
১৮. এমটিকে টুলে “Root,Recovery,Backup” ট্যাব এ যান।
১৯. “Backup” ক্লিক করুন। কিছুক্ষন পর ব্যাকআপ হয়ে যাবে।
২০. এখন “SuperUser” বাটন এ ক্লিক করুন। একটি উইন্ডো আসবে। “SuperSU” অথবা “SuperUser” যেটি ইচ্ছা সিলেক্ট করুন। কাজ শেষ হলে...... আপনি রুট হয়ে গেছেন (আসলে আপনার ফোন!!!!) এমটিকে টুল থেকে “Reboot” বাটন এ ক্লিক করে নরমাল মোড এ মোবাইল রিস্টার্ট দিন। “SuperSU” অথবা “SuperUser” নাম এর একটি নতুন আইকন দেখতে পারবেন। ব্যাস, চুটিয়ে ইউস করেন...!!!! কিছু কথাঃ *এটাই আমার প্রথম টিউটোরিয়াল। তাই অনেক ভুল থাকতে পারে। মাফ করে দিবেন। *কোন কিছু না বুঝলে কমেন্ট করুন। যারা পারবেন তারাও কমেন্ট করবেন। ধন্যবাদ জানিয়ে শেষ করছি।
এভাবেও করতে পারেন ...
নিচের file গুলি download দিন ...
recovery :
sp flash tool :
scatter file :
driver :
mtk droid tool :
sp flash tool open করুন ... scatter-loading এ click করুন ... scatter file টা select করুন ... এরপর নিচে recovery তে double click করুন ... recovery file টি select korun ... উপরের download button এ click করুন ... phone off করে battery খুলে ৩/৪ second wait করুন ... এরপর battery লাগিয়ে USB connect করুন ... driver ঠিকভাবে install দিতে পারলে কিছুক্ষণ পর ok লিখা আসবে ... ok লিখা আসলে phone USB থেকে remove করুন ...
volume up + home + poewer button একসাথে চেপে recovery mod এ নিন ... mtk droid tool open করুন ... USB connect করুন ... root backup & recovery tab এ যান ... SuperUser এ click করুন ... কাজ শেষ হলে reboot করুন ...
I cannot Uploaded Picture Tutorial 




Help Desk Please help Me How Can I Root symphony W30  
Row 2 Cell 2

Wednesday, June 5, 2013

html tutorial


HTML TUTORIAL
S T A R T I N G W I T H H T M L
4
For this course you will need a simple text editor to write html codes. For example you can use notepad in
windows or any text editor in other operating systems. You will also need a browser like Internet explorer or
Mozilla Firefox. In this course we will assume that you are working in Windows 9X/NT/2000/XP/Vista.
Open notepad and type the following code.
Example 1-1: page1-1.html
<HTML>
Hello world!
</HTML>
Now save the text as "page11.html". Notepad by default will add a “.txt” extension to every file it saves. To
make sure it will save your file with an “.html” extension you need to change “Save as type” setting in “Save
file” window to “All files” (Figure 1.1).
To browse html file, open windows explorer and double click on the file. You must see your first web page

opened in your web browser (Figure 1.2).S T A R T I N G W I T H H T M L






<HTML> and </HTML> are called tags. First one is a start tag and second is an end tag. Tags are
something like commands in programming languages. <HTML> tag tells the browser that this is the start of
the HTML and </HTML> marks its end. We normally do not put the text of web page directly inside
<HTML></HTML> tags (as you will see in next section) but this is enough for this simple example.
HTML Code Headers
Every html page must have a header. Header contains important information about the page. Different tags
are used for different sections of a header. Header of an html page is specified by <HEAD> and </HEAD>
tags.
<HTML>
<HEAD>
….
</HEAD>
</HTML>
We will enter header information between <HEAD> </HEAD> tags.
One of the most important parts of a header is title. Title is the small text that will appear in title bar of the
browser software. So html document will be as below.
<HTML>
<HEAD>
<TITLE>Title of the page</TITLE>
S T A R T I N G W I T H H T M L
6
</HEAD>
</HTML>

Web Page Body

Now our web page needs a body in which we will enter web page content. As you may guess we will use these
tags:
<BODY> </BODY>
Body will come right after header end tag. Enter the html code in notepad and save it under the file name
"page2.html". Then view html file in your browser by double clicking on it in windows explorer.
Example 1-2: page1-2.html
<HTML>
<HEAD>
<TITLE>My company web page</TITLE>
</HEAD>
<BODY>
Welcome to our homepage. More text here.
</BODY>
</HTML>

S T A R T I N G W I T H H T M L

7
<BODY BGCOLOR="#00FF00"> </BODY>
This will change your background color to green. Format of color number is RRGGBB. You know that each
color is a combination of three main colors: Red, Green and Blue. In color format RR is value of red
component of the main color in hexadecimal format. GG is value of green component and BB is the value of
blue component. Two digit hexadecimal number can be anything between 00 to FF i.e. 0 to 255 in decimal
format. So if we write 00FF00 we mean (red=0, green=255, blue=0) so the result is a pure green color. You
can produce 16 million colors in this way but pay attention that not all of the browsers and computers will be
capable to show all these colors with significant difference.

Exercises

Important: Do not use any html authoring program like MS FrontPage,
Expression or Dreamweaver. You must work on the codes using a simple text editor.
Paid students need to submit their exercises inside e-learning virtual campus.
Corrected exercises will be available inside virtual campus.
If you have obtained the e-Book only, you can discuss your homework
questions in Learnem.com support forums (in registered e-book users section).
1. Write your web page code and use a background picture for it.
2. Write above code with a blue color instead of an image as its background.
3. List tags you learned in this lesson with a small description.

Monday, June 3, 2013

Visiual Basic tutorial


Visual Basic Data Type
Md. Xamil Hassan Toneyy

Understanding Constants

When you hard-code numbers in your procedures (such as in intVotingAge = 18), a myriad of things can go wrong.
Hard-coded numbers often are called magic numbers because they're usually shrouded in mystery. The meaning of
such a number is obscure because the digits themselves don't indicate what the number represents. Constants are used
to eliminate the problems of magic numbers.
You define a constant as having a specific value at design time, and that value never changes throughout the life of
your program. Constants offer the following benefits:
They eliminate or reduce data-entry problems: It's much easier to remember to use a constant named c_pi than
it is to enter 3.14159265358979 everywhere that pi is needed. The compiler catches misspelled or undeclared
constants, but it doesn't care one bit what you enter as a literal value.
Code is easier to update: If you hard-coded a mortgage interest rate at 6.785, and the rate changed to 7.00,
you'd have to change every occurrence of 6.785 in code. In addition to the possibility of data entry problems,
you'd run the risk of changing a value of 6.785 that had nothing to do with the interest rate perhaps a value that
represented a savings bond yield (okay, a very high savings bond yield). With a constant, you change the value
once at the constant declaration, and all code that references the constant uses the new value right away.
Code is easier to read: Magic numbers are often anything but intuitive. Well-named constants, on the other
hand, add clarity to code. For example, which of the following statements makes more sense to you?
decInterestAmount = CDec((decLoanAmount * 0.075) * 12)
or
decInterestAmount = CDec((decLoanAmount * c_sngInterestRate) * _
c_intMonthsInTerm)
Constant definitions have the following syntax:
Const name As datatype = value
To define a constant to hold the value of pi, for example, you could use a statement such as this:
Const c_pi As Single = 3.14159265358979
Note how I prefix the constant name with c_. I do this so that it's easier to determine what's a variable and what's a
constant when reading code. See the "Naming Conventions" section later in this chapter for more information.
After a constant is defined, you can use its name in code in place of its value. For example, to output the result of 2
times the value of pi, you could use a statement like this (the * character is used for multiplication):
Debug.WriteLine(c_pi * 2)
Using the constant is much easier and less prone to error than typing this:
Debug.WriteLine(3.14159265358979 * 2)
Constants can be referenced only in the scope in which they are defined. I discuss scope in the section "Determining
Scope" later in this chapter.
You'll use what you learn in this chapter to enable the options controls that you added in Chapter 6, "Working with
Controls." The first thing you'll do is use constants to create default values for the options. Recall from Chapter 6 that
you created an option form that allowed the user to manipulate the following three options:
The user's name: This is displayed in the Picture Viewer's main form title bar.
Prompt to confirm on exit: This is used to determine whether the user is asked if he or she really wants to shut
down the Picture Viewer application.
The default background color of the picture box: This can be set to gray (the default) or white.
In the following steps, you'll create a constant for the default value of the Prompt on Exit option. Start by opening the
Picture Viewer project from Chapter 8, and then follow these steps:
1. Click ViewerForm.vb in the Solution Explorer to select it.
2. Click the View Code button at the top of the Solution Explorer to view the code behind ViewerForm.vb.
3. The constants you are about to create will be module-level constants. That is, they can be used
anywhere within the module in which they are declared. This means that they won't be placed in a specific
procedure. The place to put module constants is right after the declaration of the module toward the top
(Public Class classname).
Position the cursor on the line following the declaration, press Enter to create a new line, and then enter
the following constant declaration:
Const c_defPromptOnExit = False
In the next section, you'll learn how to use this constant to set the value of a variable.

Row 2 Cell 2

Saturday, June 1, 2013

Visual basic tutorial

 Visual Basic Tutorial Adding Form control to Form And  Terminating a Program Using Code

 Adding Controls to a Form

Now that you've set the initial properties of your form, it's time to create a user interface by adding objects to the form.
Objects that can be placed on a form are called controls. Some controls have a visible interface with which a user can
interact, whereas others are always invisible to the user. You'll use controls of both types in this example. On the left
side of the screen is a vertical tab titled Toolbox. Click the Toolbox tab to display the Toolbox window, and click the plus
sign next to Common Controls to see the most commonly used controls. The toolbox contains all the controls available
in the project, such as labels and text boxes.
The toolbox closes as soon as you've added a control to a form and when the pointer is no longer over the toolbox. To
make the toolbox stay visible, you would click the little picture of a pushpin located in the toolbox's title bar.
I don't want you to add them yet, but your Picture Viewer interface will consist of the following controls:
Two Button controls: The standard buttons that you're used to clicking in pretty much every Windows program
you've ever run
A PictureBox control: A control used to display images to a user
An OpenFileDialog control: A hidden control that exposes the Windows Open File dialog box functionality



Terminating a Program Using Code

The last bit of code you'll write terminates the application when the user clicks the Quit button. To do this, you'll need
to access the Click event handler of the btnQuit button. At the top of the code window are two tabs. The current tab
says Viewer Form.vb*. This tab contains the code window for the form that has the file name Viewer Form.vb. Next to
this is a tab that says Viewer Form.vb [Design]*. Click this tab to switch from Code view to the form designer. If you
receive an error when you click the tab, the code you entered contains an error, and you need to edit it to make it the
same as shown:
After the form designer appears, double click the Quit button to access its Click event. Enter the following code in the
Quit button's Click event handler; press Enter at the end of each statement:
' Close the window and exit the application
Me.Close()
The Me.Close() statement closes the current form. When the last loaded form in a program is closed, the application
shuts itself down completely. As you build more robust applications, you'll probably want to execute all kinds of cleanup
routines before terminating an application, but for this example, closing the form is all you need to do. Md. Xamil Hassan toney
Next Will will published Data type                      www.toneysoft.blogspot.com



Wednesday, May 29, 2013

Visual basic 2008 and 2010 tutorial

First Chapter:

adding a visible Control to  a Form

Start by adding a button control to the Form. do this by double - Clicking the button item in the toolbox
Visual Basic Creating a new button and places it in the upper - left corner of the form
as Shown:


Using the Properties window, set the button's properties as shown in the following list. Remember, when you view the
properties alphabetically, the Name property is listed first, so don't go looking for it down in the list, or you'll be looking
a while.

Property                         Value
--------------------------------------
Name                             btnQuit
Location                         295,40
Text                                Quit
The last visible control you need to add to the form is a PictureBox control. A PictureBox has many capabilities, but its
primary purpose is to show pictures, which is precisely what you'll use it for in this example. Add a new PictureBox
control to the form by double-clicking the PictureBox item in the toolbox, and set its properties as follows:

Picture Box
Property                         value
---------------------------------
Name                      picshowPicture
Location                  8,8
Size                         282,275
After you've made these property changes, your form will look like the one shown in below Figure. Click the Save All
button on the toolbar to save your work.

*Sorry i can't upload Any picture please don't mind*
Adding an Invisible Control to a Form
All the controls you've used so far sit on a form and have a physical appearance when a user runs the application. Not
all controls have a physical appearance, however. Such controls, called nonvisual controls (or invisible-at-runtime
controls), aren't designed for direct user interactivity. Instead, they're designed to give you, the programmer,
functionality beyond the standard features of Visual Basic.
To enable users to select a picture to display, you need to give them the ability to locate a file on their hard drives. You
might have noticed that whenever you choose to open a file from within any Windows application, the dialog box
displayed is almost always the same. It doesn't make sense to force every developer to write the code necessary to
perform standard file operations, so Microsoft has exposed the functionality via a control that you can use in your
projects. This control is called OpenFileDialog.
Display the toolbox and scroll down using the down arrow in the lower part of the toolbox until you can see the
OpenFileDialog control (it's in the Dialogs category), and then double-click it to
                                                  *Picture do not show*
control isn't placed on the form; rather, it appears in a special area below the form.
This happens because the OpenFileDialog control has no form interface to display to the user. It does have an interface
(a dialog box) that you can display as necessary, but it has nothing to display directly on a form. Select the
OpenFileDialog control, and change its properties as follows:

Property                      value
-----------------------------
Name                 ofdSelectPicture
File Name           <make emtry>
Filter                   windows Bitmap|*.BMP|JPEG files|*.JPG
Title                      Select Picture

Don't actually enter the text <make empty> for the filename; I really mean delete the default value and make this
property value empty.
The Filter property is used to limit the types of files that will be displayed in the Open File dialog box. The format for a
filter is description|filter. The text that appears before the first pipe symbol is the descriptive text of the file type,
whereas the text after the pipe symbol is the pattern to use to filter files. You can specify more than one filter type by
separating each description|filter value with another pipe symbol. Text entered into the Title property appears in the
title bar of the Open File dialog box.
The graphical interface for your Picture Viewer program is now finished. If you pinned the toolbox open, click the
pushpin in the title bar of the toolbox now to close it.

Next day I will written Second adding control lesson 
Md. Xamil Hassan Toneyy